Let’s Hear It for Game Soundtracks!

The aphorism is that a picture tells a thousand words. I’d contend that a piece of music can do more than that. From tinny 2 bit bleeps to the present day the soundtrack has been an accompaniment to games for almost as long as games have been around. It’s taken considerably longer however, for them to gain much in the way of artistic credibility or recognition. Having more than a few years of classical piano by the time I turned 10, it’s safe to say I had a reasonable appreciation for music from a young age. While my keyboard has become qwerty rather than black and white, my enjoyment of music has only grown over the years.

It was years ago that I felt a queasy thrill of horror the first time I played Sensory Overload and heard the music pumping as enemies approached while I crept through the corridors. The synth laden techno coming out of the tinny little speakers on our old Apple PowerPC5500 helped to bring the creepy sci-fi setting to life that much more. I never managed to finish the game but the soundtrack stayed with me for a long time. I ended up digging through Tomb Raider 2’s program folder to find the files containing game’s soundtrack. All because one of the cheesy techno tracks that played through a snowmobile sequence grabbed me so much I just had to keep listening to it (a thought occurs that my later love of electronic music may have its’ beginnings here). Or the bombastic orchestral stylings of Warcraft 2, matched so perfectly with the equally cheesy high fantasy. In all of these games the experience of playing and the memories of fun I’d had became intimately tied to the music of the soundtrack. Continue reading