DayZ : The apocalypse, but not as we know it…

We approached at night, the darkness cloaking our movements from any observer as we broke out of the tree line. The zombies wandered aimlessly, growling through bloodstained mouths as they stumbled across the fields in front of us. Further down the hill the city beckons, a mass of zombie lined streets and houses hopefully filled with loot for the taking…

There’s been no shortage of media attention on DayZ and it’s creator Dean ‘rocket’ Hall, since the alpha release broke cover some months ago. In this case it feels like the amount of coverage is justified. If you haven’t heard of DayZ, its a game mod which is best summed up as a persistent zombie apocalyptic shooter. No teams, no rules, just 50 human survivors thrown into a vast game world filled with zombies to co-operate or kill each other, survive or perish. It is brutally difficult, incredibly immersive and at times truly nerve-wracking in a way that no other game I’ve played has ever been. It’s been a long time since something this exciting and innovative happened in gaming.

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