Sequels : Exceptions to the rule : Part 1 : Arma

We all know the partially unspoken rule of sequels in computer games, movies etc. Its basically the law of diminishing marginal returns. I’ll throw this accusatory pint glass directly at the Call of Duty franchise as a first point of call (I’d mention Mario but you know what, I regard that franchise more as a sick corporate experiment than anything else) but there’s plenty of examples out there. But I’ve realised that I’ve been somewhat hypocritical in my extroverted loathing of sequels. I’m actually looking forward to a few of them right now. So like all good hypocrites, I come before you to justify my position rather than to abandon it. Allow me to begin my justification by stating that these game series are either unique, constituting a genre in and of themselves, or games which began their own genre and are still the exemplar of quality in that genre. So without further ado let me start with the first game on my list, Arma3.

Looking Ahead

Arma3 looks to add substantial improvements to the immersion and scale of the series. Smells good too…

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The FPS is flashing red. Time for the genre to take cover & reload?

It feels like the First Person Shooter (FPS, and I do include 3rd person shooters too) is starting to show its limits. It might be controversial to say that the FPS genre has run out of steam but I’m not precluding that there is a market for shooters. I just see that as the gaming market matures and the technology behind it matures as well that the plain old FPS is starts to seem a bit limited, a bit shallow. What started as a game mechanic to best utilise limited technology is now being shown as limited by technology that’s advanced far enough to leave the concept in its wake.

Bang!

Bang, you’re dead! Seriously though, the FPS is in similar condition to Adams here.

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DayZ : The apocalypse, but not as we know it…

We approached at night, the darkness cloaking our movements from any observer as we broke out of the tree line. The zombies wandered aimlessly, growling through bloodstained mouths as they stumbled across the fields in front of us. Further down the hill the city beckons, a mass of zombie lined streets and houses hopefully filled with loot for the taking…

There’s been no shortage of media attention on DayZ and it’s creator Dean ‘rocket’ Hall, since the alpha release broke cover some months ago. In this case it feels like the amount of coverage is justified. If you haven’t heard of DayZ, its a game mod which is best summed up as a persistent zombie apocalyptic shooter. No teams, no rules, just 50 human survivors thrown into a vast game world filled with zombies to co-operate or kill each other, survive or perish. It is brutally difficult, incredibly immersive and at times truly nerve-wracking in a way that no other game I’ve played has ever been. It’s been a long time since something this exciting and innovative happened in gaming.

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